Activities

Eight activities.
One timetable.

An activity is not a category on a dropdown. A kart heat, a laser game and an escape room reset behave nothing alike, so each one carries its own interval, capacity and rules while sitting on the same board.

Karting

Heats, grids and race control

Sessions built from stages, transponders mapped to karts, live timing on the wall and results printed before the drivers are out of the helmets.

  • Grid clearance before arming
  • Points and series standings
  • Kart fleet and maintenance
See the karting build

Laser tag

Arenas, briefings and turnaround

Game length, briefing time and vest count per arena, so the board never sells a game the marshals cannot brief in time.

  • Capacity per arena
  • Briefing built into the session
  • Back to back games without a gap

Bowling

Lanes sold by the hour or the game

Lanes are resources like anything else. Sell a block of lanes to a league or a single lane to a walk in, with shoes and food attached.

  • Lane blocks for groups
  • League and social nights
  • Food attached to the lane

Mini golf

Tee off intervals that keep the course flowing

Start intervals control how many players enter the course, so hole one never backs up on a wet Sunday.

  • Interval based tee offs
  • Group splitting
  • Round length in the itinerary

Escape rooms

Rooms, resets and game masters

Each room has its own run time and reset window. The grid holds the reset so the next booking is not sold into a room still being put back together.

  • Reset time protected
  • Room specific capacity
  • Game master assignment

Trampoline

Timed jump sessions and socks

Sell jump time in blocks, count against arena capacity, and attach grip socks as a line on the sale.

  • Rolling entry sessions
  • Age split sessions
  • Add ons at the counter

Arcade

Cards, credits and top ups

Sell credit at the counter or online as part of a package, and see arcade takings next to everything else at cash up.

  • Credit as a product
  • Bundled into packages
  • In the same reconciliation

Axe throwing

Targets, coaches and waivers that matter

Waivers are not optional here. Every thrower is signed and checked before the booking can be started at the counter.

  • Waiver enforced per thrower
  • Coach per target block
  • Session length per lane

Combos

The visit, not the ticket.

Most of your money is in the second activity. Chain karting, laser tag and food into one booking and the engine orders it against real availability, then hands the guest an itinerary with times on it.

Ordered to fit

If the arena is full at two, the combo starts on the track instead and the room slides to match.

Priced as a package

One price for the visit, with age group pricing applied per guest inside it.

Split when it should be

Booking rules can keep a group of nine year olds off the same grid as adults, or warn and let the manager decide.